The name Eg Qÿyd Od̄ÿ is derived from the Dwarven language, as Eg Qÿyd Od̄ÿ was founded by Shêpí Zacwafqehgbävle, who was culturaly Dwarvern.
Climate
Eg Qÿyd Od̄ÿ has a yearly average temperature of 18°C (64°F), with its average temperature during the summer being a warm 27°C (80°F) and its average temperature during the winter being a cold 10°C (50°F). Eg Qÿyd Od̄ÿ receives an average of 285 cm/y (112 in/y) of precipitation, most of which comes in the form of rain during the summer. Eg Qÿyd Od̄ÿ covers an area of nearly 5 km2 (2 mi2), and an average elevation of 2436 m (7992 ft) above sea level.
Overview
Eg Qÿyd Od̄ÿ was founded durring the early 14th century in winter of the year 1345, by Shêpí Zacwafqehgbävle. The establishment of Eg Qÿyd Od̄ÿ was plagued by a lack of willing colonists. After attempts to pay people to resettle failed Shêpí Zacwafqehgbävle struck deals with nearby nations and communities to establish Eg Qÿyd Od̄ÿ as a prison colony.
Eg Qÿyd Od̄ÿ was built using the conventions of Dwarvern durring the early 14th century. Naturaly, all settlmentss have their own look to them, and Eg Qÿyd Od̄ÿ is no diffrent. The town's buildings feature timber framed wooden shiethed or brick construction, which gives form to a very formalized, rational, expence effishent arcatectural style based on strictly symmetrical designs which universaly feature pitched roofs, shutters, and the occasional column or pilaster for a decorative touch.
Eg Qÿyd Od̄ÿ is buildings are arranged arround a network of broad cobblestone streets which form a diamond shaped grid, where each diamond verries in size given the proximity of the paralell streets forming each section. The ocasional smaller diamond has been used to construct a park, plaza, and other communal structures. The town emploies a series of defencive earthworks and fences to provide minimal protection against wild beasts and smaller groups of intelegent foes. Eg Qÿyd Od̄ÿ's somewhat suffishent has sufferd soem light damage, reducing its function a little in some spots, but could almsot certainly preform as expected... Though some of the worse spots could lead to the loss of defenders lives if attackers identified the weaknesses ahead of time.
A look around Eg Qÿyd Od̄ÿ gives you an uneasy feeling. Everything is just a little too worn down, a little too dirty, or both. No one makes eye contact. Kids play quietly, but happily. Occasionally a passerby glances at you out of the corner of their eye, staring jsut long enough for it to be uncomfortable.
Civic Infrastructure
Eg Qÿyd Od̄ÿ has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Eg Qÿyd Od̄ÿ.
Eg Qÿyd Od̄ÿ has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.
Eg Qÿyd Od̄ÿ has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.
Eg Qÿyd Od̄ÿ has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Eg Qÿyd Od̄ÿ's public wards, blessings, and other arcane systems.
Eg Qÿyd Od̄ÿ has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands.
Eg Qÿyd Od̄ÿ has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.
Cultural Notes
Eg Qÿyd Od̄ÿ's chapel was built using a different architectural style from the rest of the town. The style used embraces individualism and experimentation. It emerged as a movement against traditional, classical styles and sought to make buildings dynamic and fun while breaking the rules. The style incorporated elements of previous architectural styles in exaggerated and whimsical ways. Traditional, conservative leanings were void in this era, with most scholars of architecture agreeing it was a time of “anything goes.”.
Due to the actions of local Kami, winter is long in Eg Qÿyd Od̄ÿ.
The Tooth Fairy near Eg Qÿyd Od̄ÿ are known to be almost tame, such that they can be put to domestic use.
Eg Qÿyd Od̄ÿ's citizens partake in a curious ritual relating to their local kami. It takes place in autumn and involves line dance to channel Charm energies of tier 2 via speaking in tongues.
Economy
The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.
Agriculture
Dairy Farmers: 2
Farmers: 3
Farm Laborer: 8
Hunters: 4
Milk Maids: 3
Ranchers: 1
Ranch Hands: 3
Shepherds: 3
Farmland: 4799 m2
Cattle and Similar Creatures: 297
Poultry: 3564
Swine: 237
Sheep: 11
Goats: 2
Horses, Mounts, and Beasts of Burden: 118
Craftsmen
Arms and Toolmakers: 2
Blacksmiths: 3
Bookbinders: 1
Buckle-makers: 1
Cabinetmakers: 2
Candlemakers: 3
Carpenters: 3
Clothmakers: 3
Coach and Harness Makers: 1
Coopers: 2
Copper, Brass, Tin, Zinc, and Lead Workers: 1
Copyists: 1
Fabricworkers: 2
Farrier: 7
Glassworkers: 3
Gunsmiths: 2
Harness-Makers: 1
Hatters: 2
Jewelers: 1
Leatherwrights: 3
Locksmiths: 1
Matchstick makers: 1
Musical Instrument Makers: 1
Painters, Structures and Fixtures: 1
Paper Workers: 1
Plasterers: 1
Pursemakers: 2
Roofers: 1
Ropemakers: 1
Rugmakers: 1
Saddlers: 2
Scabbardmakers: 2
Scalemakers: 1
Sculptors, Structures and Fixtures: 1
Shoemakers: 1
Soap and Tallow Workers: 3
Tailors: 5
Tanners: 1
Upholsterers: 1
Watchmakers: 1
Weavers: 3
Merchants
Beer-Sellers: 1
Booksellers: 1
Butchers: 3
Chandlers: 2
Chicken Butchers: 3
Entrepreneurs: 1
Fine Clothiers: 3
Fishmongers: 3
Potion Sellers: 2
Resellers: 5
Spice Merchants: 1
Wine-sellers: 2
Wheelwright: 1
Woodsellers: 1
Service workers
Bakers: 6
Barbers: 6
Coachmen: 1
Cooks: 4
Doctors: 2
Gamekeepers: 1
Grooms: 1
Hairdressers: 4
Healers: 3
Housekeepers: 3
Housemaids: 6
House Stewards: 3
Inns: 1
Laundry maids: 2
Maidservants: 4
Nursery Maids: 2
Pastrycooks: 3
Restaurateur: 5
Tavern Keepers: 5
Specialized Laborer
Ashworkers: 1
Bleachers: 1
Coal Heavers: 2
In-Town Couriers: 2
Long Haul Couriers: 2
Dockyard Workers: 2
Leech Collectors: 3
Millers: 2
Miners: 2
Oilmen and Polishers: 1
Postmen: 2
Pure Finder: 1
Skinners: 3
Tosher: 1
Warehousemen: 4
Watercarriers: 2
Watermen, Bargemen, etc.: 3
Skilled Laborers
Accountants: 1
Alchemist: 1
Clerk: 2
Dentists: 1
Educators: 3
Engineers: 1
Gardeners: 1
Plumbers: 1
Pharmacist: 1
Civil Servants
Adventurers: 1
Bankers: 1
Civil Clerks: 2
Civic Iudex: 1
Exorcist: 2
Fixers: 1
Kami Clerk: 2
Landlords: 2
Lawyers: 1
Legend Keepers: 2
Militia Officers: 11
Monks, Monastic: 3
Monks, Civic: 3
Historian, Oral: 2
Historian, Textual: 1
Policemen, Sheriffs, etc.: 2
Priests: 4
Rangers: 1
Rat Catchers: 1
Scholars: 1
Spiritualist: 2
Storytellers: 5
Military Officers: 4
Cottage Industries
Brewers: 3
Comfort Services: 4
Enchanters: 1
Herbalists: 1
Jaminators: 4
Needleworkers: 4
Potters: 2
Preserve Makers: 3
Quilters: 1
Seamsters: 5
Spinners: 4
Tinker: 1
Weaver: 3
Artists
Actors: 1
Bards: 1
Dancers: 1
Glaziers: 1
Inlayers: 1
Musicians: 3
Playwrights: 1
Sculptors, Art: 1
Wood Carvers: 3
Writers: 4
Produce Industries
Butter Churners: 4
Canners: 3
Cheesmakers: 4
Millers: 2
Picklers: 2
Smokers: 1
Stockmakers: 1
Tobacconists: 1
Tallowmakers: 2
366 of Eg Qÿyd Od̄ÿ's population work within a Foundational Occupation.
25 work in Agriculture
76 work as Craftsmen
29 work as Merchants
62 work as Service Workers
34 work as General Laborers
12 work as Skilled Laborers
55 work as Civil Servants
36 work in Cottage Industries
17 work as Artists
20 work in Produce Industries
775 of Eg Qÿyd Od̄ÿ's population do not work in a formal occupation, but do contribute to the local economy. 47 (4%) are noncontributers.
Points of Interest
Eg Qÿyd Od̄ÿ's is something of a geological and arcane anomaly, as neither physical nor magical law entirely explains its formation.
POI
History
Eg Qÿyd Od̄ÿ is in secret rebellion against their ostensible liege, having cut deals with his enemies, plotted to betray him for their own gain, or bridled under his tyranny and sought a better lord. The community’s leadership is all in on this plot, and outside viceroys or representatives are being kept carefully ignorant of the reality. The common folk may be oblivious to the truth, though they’ll doubtless have felt the same motivations and promptings that convinced their leaders to turn traitor.
In time immemorial, reportedly some time during the late 2nd century, Eg Qÿyd Od̄ÿ was attacked by soldiers from another nation, with orders to raid Eg Qÿyd Od̄ÿ. The details of the conflict are hazy at best due to many conflicting accounts. What is known is Eg Qÿyd Od̄ÿ lost 133 people, 374 livestock, and 47 buildings. The conflict ended after roughly 225, when members of Eg Qÿyd Od̄ÿ's militia enacted an operation to secure a particular bridge to utilize it for a specific task. The operation was complicated by extremely hostile wildlife which took many out of action. The conflict ended with pitched battle between both forces, which ended in victory for Eg Qÿyd Od̄ÿ's forces. The war is remembered in legend by Eg Qÿyd Od̄ÿ's bards, historians, and legend keepers.